Magical Musket Deck Breakdown

Cards Usage Statistic

Main Deck

Buio the Dawn's Light
Buio the Dawn's Light
Buio the Dawn's Light
DARK 3
Buio the Dawn's Light
  • ATK:

  • 1000

  • DEF:

  • 1500


Monsters in your leftmost or rightmost Main Monster Zones cannot be destroyed by card effects. You can only use each of the following effects of "Buio the Dawn's Light" once per turn. If this card is in your hand: You can target 1 Fiend Effect Monster you control; negate its effects, and if you do, Special Summon this card. If this card is sent to the GY: You can add 1 "Mutiny in the Sky" from your Deck to your hand.

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Fabled Lurrie
Fabled Lurrie
Fabled Lurrie
LIGHT 1
Fabled Lurrie
  • ATK:

  • 200

  • DEF:

  • 400


If this card is discarded to the GY: Special Summon it.

Fiendsmith Engraver
Fiendsmith Engraver
Fiendsmith Engraver
LIGHT 6
Fiendsmith Engraver
  • ATK:

  • 1800

  • DEF:

  • 2400


You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.

Lacrima the Crimson Tears
Lacrima the Crimson Tears
Lacrima the Crimson Tears
LIGHT 4
Lacrima the Crimson Tears
  • ATK:

  • 1200

  • DEF:

  • 1200


(This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.

Magical Musketeer Caspar
Magical Musketeer Caspar
Magical Musketeer Caspar
LIGHT 3
Magical Musketeer Caspar
  • ATK:

  • 1200

  • DEF:

  • 2000


During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can add 1 "Magical Musket" card from your Deck to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Caspar" once per turn.

Magical Musketeer Doc
Magical Musketeer Doc
Magical Musketeer Doc
LIGHT 3
Magical Musketeer Doc
  • ATK:

  • 1400

  • DEF:

  • 1200


During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can add 1 "Magical Musket" card from your GY to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Doc" once per turn.

Magical Musketeer Starfire
Magical Musketeer Starfire
Magical Musketeer Starfire
LIGHT 4
Magical Musketeer Starfire
  • ATK:

  • 1300

  • DEF:

  • 1700


During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can Special Summon 1 Level 4 or lower "Magical Musket" monster from your Deck in Defense Position, except "Magical Musketeer Starfire". You can only use this effect of "Magical Musketeer Starfire" once per turn.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Mulcharmy Purulia
Mulcharmy Purulia
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Unchained Soul of Sharvara
Unchained Soul of Sharvara
Unchained Soul of Sharvara
FIRE 6
Unchained Soul of Sharvara
  • ATK:

  • 2000

  • DEF:

  • 1500


During the Main Phase, if this card is in your hand (Quick Effect): You can target 1 Fiend monster or 1 face-down card you control; destroy it, and if you do, Special Summon this card, but while it is face-up in the Monster Zone, you cannot Special Summon monsters, except Fiend monsters. If this card is sent to the GY: You can Set 1 "Unchained" Spell/Trap directly from your Deck. You can only use each effect of "Unchained Soul of Sharvara" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Crossout Designator
Crossout Designator
Crossout Designator
Spell Quick
Crossout Designator

    Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



    Tag(s):

    Fiendsmith's Sanct
    Fiendsmith's Sanct
    Fiendsmith's Sanct
    Spell Quick
    Fiendsmith's Sanct

      If you control no face-up monsters, or the only face-up monsters you control are LIGHT Fiend monsters: Special Summon 1 "Fiendsmith Token" (Fiend/LIGHT/Level 1/ATK 0/DEF 0), also you cannot declare attacks for the rest of this turn, except with Fiend monsters. If a face-up "Fiendsmith" monster(s) you control is destroyed by an opponent's card effect, while this card is in your GY: You can Set this card. You can only use each effect of "Fiendsmith's Sanct" once per turn.

      Fiendsmith's Tract
      Fiendsmith's Tract
      Fiendsmith's Tract
      Spell Normal
      Fiendsmith's Tract

        Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.

        Harpie's Feather Duster
        Harpie's Feather Duster
        Harpie's Feather Duster
        Spell Normal
        Harpie's Feather Duster

          Destroy all Spell and Trap Cards your opponent controls.



          Tag(s):

          Magical Musket - Cross-Domination
          Magical Musket - Cross-Domination
          Magical Musket - Cross-Domination
          Spell Quick
          Magical Musket - Cross-Domination

            If you control a "Magical Musket" monster: Target 1 face-up monster on the field; until the end of this turn, change its ATK/DEF to 0, also it has its effects negated. You can only activate 1 "Magical Musket - Cross-Domination" per turn.

            Mutiny in the Sky
            Mutiny in the Sky
            Mutiny in the Sky
            Spell Normal
            Mutiny in the Sky

              Fusion Summon 1 Fiend or Fairy Fusion Monster from your Extra Deck, by shuffling Fiend and/or Fairy monsters from your GY into the Deck as material. If this card is in your GY: You can send 1 Fiend or Fairy monster from your hand or face-up field to the GY; add this card to your hand. You can only use each effect of "Mutiny in the Sky" once per turn.

              Pot of Prosperity
              Pot of Prosperity
              Pot of Prosperity
              Spell Normal
              Pot of Prosperity

                Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.



                Tag(s):

                Triple Tactics Talent
                Triple Tactics Talent
                Triple Tactics Talent
                Spell Normal
                Triple Tactics Talent

                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                  Tag(s):

                  Dimensional Barrier
                  Dimensional Barrier
                  Dimensional Barrier
                  Trap Normal
                  Dimensional Barrier

                    Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.

                    Fiendsmith Kyrie
                    Fiendsmith Kyrie
                    Fiendsmith Kyrie
                    Trap Normal
                    Fiendsmith Kyrie

                      This turn, your LIGHT Fiend monsters cannot be destroyed by battle, also any battle damage you take becomes halved. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters you control, and/or monsters in your Spell & Trap Zones that are equipped to a "Fiendsmith" monster as an Equip Spell, as material. You can only use this effect of "Fiendsmith Kyrie" once per turn.

                      Magical Musket - Desperado
                      Magical Musket - Desperado
                      Magical Musket - Desperado
                      Trap Normal
                      Magical Musket - Desperado

                        If you control a "Magical Musket" monster: Target 1 face-up card on the field; destroy it. You can only activate 1 "Magical Musket - Desperado" per turn.

                        Magical Musket - Last Stand
                        Magical Musket - Last Stand
                        Magical Musket - Last Stand
                        Trap Counter
                        Magical Musket - Last Stand

                          When your opponent activates a Spell/Trap Card while you control a "Magical Musket" monster: Negate the activation, and if you do, destroy that card. You can only activate 1 "Magical Musket - Last Stand" per turn.

                          Red Reboot
                          Red Reboot
                          Red Reboot
                          Trap Counter
                          Red Reboot

                            When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.

                            Rivalry of Warlords
                            Rivalry of Warlords
                            Rivalry of Warlords
                            Trap Continuous
                            Rivalry of Warlords

                              Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.

                              Solemn Judgment
                              Solemn Judgment
                              Solemn Judgment
                              Trap Counter
                              Solemn Judgment

                                When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                                Tag(s):

                                Extra Deck

                                Fiendsmith's Desirae
                                Fiendsmith's Desirae
                                Fiendsmith's Desirae
                                LIGHT 9
                                Fiendsmith's Desirae
                                • ATK:

                                • 2800

                                • DEF:

                                • 2400


                                "Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.

                                Fiendsmith's Lacrima
                                Fiendsmith's Lacrima
                                Fiendsmith's Lacrima
                                LIGHT 6
                                Fiendsmith's Lacrima
                                • ATK:

                                • 2400

                                • DEF:

                                • 2400


                                2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.

                                Fiendsmith's Rextremende
                                Fiendsmith's Rextremende
                                Fiendsmith's Rextremende
                                LIGHT 9
                                Fiendsmith's Rextremende
                                • ATK:

                                • 3000

                                • DEF:

                                • 3600


                                1 "Fiendsmith" Fusion Monster + 1 Fusion or Link Monster Unaffected by card effects, except "Fiendsmith" cards, while equipped with a "Fiendsmith" Equip Spell. You can only use each of the following effects of "Fiendsmith's Rextremende" once per turn. If this card is Fusion Summoned: You can discard 1 card; send 1 LIGHT Fiend monster from your Deck or Extra Deck to the GY. If this card is sent to the GY: You can target 1 other "Fiendsmith" card in your GY or banishment; add it to your hand.

                                A Bao A Qu, the Lightless Shadow
                                A Bao A Qu, the Lightless Shadow
                                A Bao A Qu, the Lightless Shadow
                                DARK
                                A Bao A Qu, the Lightless Shadow
                                • ATK:

                                • 2800

                                • LINK-4

                                Link Arrow:

                                Left

                                Right

                                Bottom-Left

                                Bottom-Right


                                2+ monsters, including a Fiend monster During the Main Phase (Quick Effect): You can discard 1 card, then activate 1 of these effects; ● Destroy 1 card on the field. ● Banish this card (until the End Phase), and if you do, Special Summon 1 LIGHT or DARK monster from your GY. During your Standby Phase: You can draw cards equal to the number of different Monster Types in your GY, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. You can only use each effect of "A Bao A Qu, the Lightless Shadow" once per turn.

                                Fiendsmith's Agnumday
                                Fiendsmith's Agnumday
                                Fiendsmith's Agnumday
                                LIGHT
                                Fiendsmith's Agnumday
                                • ATK:

                                • 1800

                                • LINK-3

                                Link Arrow:

                                Top

                                Bottom-Left

                                Bottom-Right


                                2+ monsters, including a LIGHT Fiend monster Once per turn (Quick Effect): You can target 1 LIGHT non-Link Fiend monster in your GY; Special Summon it, and if you do, equip this card you control to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to the total Link Rating of Link Monsters equipped to it x 600. ● If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.

                                Fiendsmith's Requiem
                                Fiendsmith's Requiem
                                Fiendsmith's Requiem
                                LIGHT
                                Fiendsmith's Requiem
                                • ATK:

                                • 600

                                • LINK-1

                                Link Arrow:

                                Bottom


                                1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.

                                Fiendsmith's Sequence
                                Fiendsmith's Sequence
                                Fiendsmith's Sequence
                                LIGHT
                                Fiendsmith's Sequence
                                • ATK:

                                • 1200

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.

                                Magical Musket Mastermind Caspar
                                Magical Musket Mastermind Caspar
                                Magical Musket Mastermind Caspar
                                LIGHT
                                Magical Musket Mastermind Caspar
                                • ATK:

                                • 2000

                                • LINK-2

                                Link Arrow:

                                Top

                                Bottom


                                2 monsters, including a LIGHT Fiend monster If this card is Link Summoned: You can take 2 "Magical Musket" cards from your hand and/or Deck, including a monster, Special Summon 1 of those monsters, and Set the other card to your opponent's field. You can only use this effect of "Magical Musket Mastermind Caspar" once per turn. During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand.

                                Magical Musketeer Max
                                Magical Musketeer Max
                                Magical Musketeer Max
                                LIGHT
                                Magical Musketeer Max
                                • ATK:

                                • 1000

                                • LINK-1

                                Link Arrow:

                                Bottom


                                1 Level 8 or lower "Magical Musket" monster If this card is Link Summoned: You can activate 1 of these effects; ● Add "Magical Musket" Spells/Traps with different names from your Deck to your hand, up to the number of monsters your opponent controls. ● Special Summon "Magical Musket" monsters with different names from your Deck, up to the number of Spells/Traps your opponent controls. You can only use this effect of "Magical Musketeer Max" once per turn. During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand.

                                S:P Little Knight
                                S:P Little Knight
                                S:P Little Knight
                                DARK
                                S:P Little Knight
                                • ATK:

                                • 1600

                                • LINK-2

                                Link Arrow:

                                Left

                                Right


                                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                Unchained Soul Lord of Yama
                                Unchained Soul Lord of Yama
                                Unchained Soul Lord of Yama
                                DARK
                                Unchained Soul Lord of Yama
                                • ATK:

                                • 2000

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 Fiend monsters If this card is Special Summoned: You can add 1 "Unchained" monster from your Deck or GY to your hand. If a card(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 Fiend monster from your hand or GY, then you can destroy 1 card you control. You can only use each effect of "Unchained Soul Lord of Yama" once per turn.

                                Unchained Soul of Rage
                                Unchained Soul of Rage
                                Unchained Soul of Rage
                                DARK
                                Unchained Soul of Rage
                                • ATK:

                                • 1800

                                • LINK-2

                                Link Arrow:

                                Top

                                Bottom


                                2 monsters including an "Unchained Soul" monster During your opponent's Main Phase (Quick Effect): You can target 1 face-up Special Summoned monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except "Unchained Soul of Rage", by using only that opponent's monster and this card you control as material. If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except "Unchained Soul of Rage"; add it to your hand. You can only use each effect of "Unchained Soul of Rage" once per turn.

                                D/D/D Wave High King Caesar
                                D/D/D Wave High King Caesar
                                D/D/D Wave High King Caesar
                                WATER
                                D/D/D Wave High King Caesar
                                • ATK:

                                • 2800

                                • DEF:

                                • 1800


                                2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.

                                Main: 40 Extra: 15

                                1 cardDiabellstar the Black Witch 1 cardDiabellstar the Black Witch
                                Diabellstar the Black Witch
                                DARK 7
                                Diabellstar the Black Witch
                                • ATK:

                                • 2500

                                • DEF:

                                • 2000


                                You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.


                                1 cardFabled Lurrie 1 cardFabled Lurrie
                                Fabled Lurrie
                                LIGHT 1
                                Fabled Lurrie
                                • ATK:

                                • 200

                                • DEF:

                                • 400


                                If this card is discarded to the GY: Special Summon it.


                                1 cardFiendsmith Engraver 1 cardFiendsmith Engraver
                                Fiendsmith Engraver
                                LIGHT 6
                                Fiendsmith Engraver
                                • ATK:

                                • 1800

                                • DEF:

                                • 2400


                                You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


                                1 cardLacrima the Crimson Tears 1 cardLacrima the Crimson Tears
                                Lacrima the Crimson Tears
                                LIGHT 4
                                Lacrima the Crimson Tears
                                • ATK:

                                • 1200

                                • DEF:

                                • 1200


                                (This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.


                                1 cardMagical Musket Mastermind Zakiel 1 cardMagical Musket Mastermind Zakiel
                                Magical Musket Mastermind Zakiel
                                LIGHT 8
                                Magical Musket Mastermind Zakiel
                                • ATK:

                                • 2500

                                • DEF:

                                • 2500


                                You can Tribute Summon this card face-up by Tributing 1 "Magical Musket" monster. During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. Once per turn, during your opponent's End Phase: You can draw cards equal to the number of "Magical Musket" Spell/Trap Cards you activated this turn while this card was face-up on your field. You can only use this effect of "Magical Musket Mastermind Zakiel" once per turn.


                                3 cardMagical Musketeer Caspar 3 cardMagical Musketeer Caspar
                                Magical Musketeer Caspar
                                LIGHT 3
                                Magical Musketeer Caspar
                                • ATK:

                                • 1200

                                • DEF:

                                • 2000


                                During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can add 1 "Magical Musket" card from your Deck to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Caspar" once per turn.


                                1 cardMagical Musketeer Doc 1 cardMagical Musketeer Doc
                                Magical Musketeer Doc
                                LIGHT 3
                                Magical Musketeer Doc
                                • ATK:

                                • 1400

                                • DEF:

                                • 1200


                                During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can add 1 "Magical Musket" card from your GY to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Doc" once per turn.


                                3 cardMagical Musketeer Starfire 3 cardMagical Musketeer Starfire
                                Magical Musketeer Starfire
                                LIGHT 4
                                Magical Musketeer Starfire
                                • ATK:

                                • 1300

                                • DEF:

                                • 1700


                                During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can Special Summon 1 Level 4 or lower "Magical Musket" monster from your Deck in Defense Position, except "Magical Musketeer Starfire". You can only use this effect of "Magical Musketeer Starfire" once per turn.


                                1 cardMaxx "C"
                                1 cardMaxx "C"
                                Maxx "C"
                                EARTH 2
                                Maxx "C"
                                • ATK:

                                • 500

                                • DEF:

                                • 200


                                During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                1 cardSanta Claws 1 cardSanta Claws
                                Santa Claws
                                LIGHT 6
                                Santa Claws
                                • ATK:

                                • 1200

                                • DEF:

                                • 2500


                                You can Special Summon this card (from your hand) to your opponent's field in Defense Position, by Tributing 1 monster they control. If Summoned this way, once, during the End Phase of this turn: You can draw 1 card.


                                1 cardUnchained Soul of Sharvara
                                1 cardUnchained Soul of Sharvara
                                Unchained Soul of Sharvara
                                FIRE 6
                                Unchained Soul of Sharvara
                                • ATK:

                                • 2000

                                • DEF:

                                • 1500


                                During the Main Phase, if this card is in your hand (Quick Effect): You can target 1 Fiend monster or 1 face-down card you control; destroy it, and if you do, Special Summon this card, but while it is face-up in the Monster Zone, you cannot Special Summon monsters, except Fiend monsters. If this card is sent to the GY: You can Set 1 "Unchained" Spell/Trap directly from your Deck. You can only use each effect of "Unchained Soul of Sharvara" once per turn.


                                2 cardAsh Blossom & Joyous Spring 2 cardAsh Blossom & Joyous Spring
                                Ash Blossom & Joyous Spring
                                FIRE 3
                                Ash Blossom & Joyous Spring
                                • ATK:

                                • 0

                                • DEF:

                                • 1800


                                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                3 cardDeception of the Sinful Spoils 3 cardDeception of the Sinful Spoils
                                Deception of the Sinful Spoils
                                Spell Continuous
                                Deception of the Sinful Spoils

                                  You can Tribute 1 monster from your hand or field; add 1 "Azamina" card from your Deck to your hand. If a monster(s) is sent to your opponent's GY, and you control an "Azamina" monster (except during the Damage Step): You can make your opponent lose 1500 LP, and if you do, gain 1500 LP. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can Set it. You can only use each effect of "Deception of the Sinful Spoils" once per turn.


                                  3 cardFiendsmith's Sanct 3 cardFiendsmith's Sanct
                                  Fiendsmith's Sanct
                                  Spell Quick
                                  Fiendsmith's Sanct

                                    If you control no face-up monsters, or the only face-up monsters you control are LIGHT Fiend monsters: Special Summon 1 "Fiendsmith Token" (Fiend/LIGHT/Level 1/ATK 0/DEF 0), also you cannot declare attacks for the rest of this turn, except with Fiend monsters. If a face-up "Fiendsmith" monster(s) you control is destroyed by an opponent's card effect, while this card is in your GY: You can Set this card. You can only use each effect of "Fiendsmith's Sanct" once per turn.


                                    1 cardFiendsmith's Tract 1 cardFiendsmith's Tract
                                    Fiendsmith's Tract
                                    Spell Normal
                                    Fiendsmith's Tract

                                      Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.


                                      1 cardMagical Musket - Cross-Domination 1 cardMagical Musket - Cross-Domination
                                      Magical Musket - Cross-Domination
                                      Spell Quick
                                      Magical Musket - Cross-Domination

                                        If you control a "Magical Musket" monster: Target 1 face-up monster on the field; until the end of this turn, change its ATK/DEF to 0, also it has its effects negated. You can only activate 1 "Magical Musket - Cross-Domination" per turn.


                                        1 cardThe Hallowed Azamina 1 cardThe Hallowed Azamina
                                        The Hallowed Azamina
                                        Spell Normal
                                        The Hallowed Azamina

                                          Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 "Sinful Spoils" card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) If this card is in the GY: You can target 1 "Azamina" monster you control or in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use this effect of "The Hallowed Azamina" once per turn.


                                          1 cardWANTED: Seeker of Sinful Spoils
                                          1 cardWANTED: Seeker of Sinful Spoils
                                          WANTED: Seeker of Sinful Spoils
                                          Spell Quick
                                          WANTED: Seeker of Sinful Spoils

                                            Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.


                                            2 cardDominus Purge 2 cardDominus Purge
                                            Dominus Purge
                                            Trap Normal
                                            Dominus Purge

                                              If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.


                                              1 cardFiendsmith in Paradise 1 cardFiendsmith in Paradise
                                              Fiendsmith in Paradise
                                              Trap Normal
                                              Fiendsmith in Paradise

                                                Target 1 Level 7 or higher LIGHT Fiend monster you control; send all cards on the field to the GY that are not that monster. If your opponent Special Summons a monster(s), while this card is in your GY: You can banish this card; send 1 "Fiendsmith" monster from your Deck or Extra Deck to the GY. You can only use each effect of "Fiendsmith in Paradise" once per turn.


                                                1 cardFiendsmith Kyrie 1 cardFiendsmith Kyrie
                                                Fiendsmith Kyrie
                                                Trap Normal
                                                Fiendsmith Kyrie

                                                  This turn, your LIGHT Fiend monsters cannot be destroyed by battle, also any battle damage you take becomes halved. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters you control, and/or monsters in your Spell & Trap Zones that are equipped to a "Fiendsmith" monster as an Equip Spell, as material. You can only use this effect of "Fiendsmith Kyrie" once per turn.


                                                  3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                                  Infinite Impermanence
                                                  Trap Normal
                                                  Infinite Impermanence

                                                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                    1 cardMagical Musket - Dancing Needle 1 cardMagical Musket - Dancing Needle
                                                    Magical Musket - Dancing Needle
                                                    Trap Normal
                                                    Magical Musket - Dancing Needle

                                                      If you control a "Magical Musket" monster: Target up to 3 cards in the GYs; banish them. You can only activate 1 "Magical Musket - Dancing Needle" per turn.


                                                      1 cardMagical Musket - Desperado 1 cardMagical Musket - Desperado
                                                      Magical Musket - Desperado
                                                      Trap Normal
                                                      Magical Musket - Desperado

                                                        If you control a "Magical Musket" monster: Target 1 face-up card on the field; destroy it. You can only activate 1 "Magical Musket - Desperado" per turn.


                                                        1 cardMagical Musket - Last Stand 1 cardMagical Musket - Last Stand
                                                        Magical Musket - Last Stand
                                                        Trap Counter
                                                        Magical Musket - Last Stand

                                                          When your opponent activates a Spell/Trap Card while you control a "Magical Musket" monster: Negate the activation, and if you do, destroy that card. You can only activate 1 "Magical Musket - Last Stand" per turn.


                                                          1 cardRed Reboot
                                                          1 cardRed Reboot
                                                          Red Reboot
                                                          Trap Counter
                                                          Red Reboot

                                                            When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                                                            1 cardSongs of the Dominators 1 cardSongs of the Dominators
                                                            Songs of the Dominators
                                                            Trap Normal
                                                            Songs of the Dominators

                                                              If you have no monsters in your GY, you can activate this card from your hand. When your opponent activates a monster effect on the field: Negate that effect, then if you have a Trap in your GY, you can add 1 "Dominus" card from your Deck to your hand. If you activated this card from your hand, you cannot activate the effects of monsters in your hand, GY, and banishment, until the end of the next turn. You can only activate 1 "Songs of the Dominators" per turn.


                                                              1 cardUnchained Syncretism 1 cardUnchained Syncretism
                                                              Unchained Syncretism
                                                              Trap Normal
                                                              Unchained Syncretism

                                                                Target 2 face-up monsters on the field, including an "Unchained Soul" Link Monster you control; immediately after this effect resolves, Link Summon 1 Fiend monster using only those 2 monsters. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Unchained Syncretism" once per turn.


                                                                1 cardAerial Eater 1 cardAerial Eater
                                                                Aerial Eater
                                                                WIND 6
                                                                Aerial Eater
                                                                • ATK:

                                                                • 2100

                                                                • DEF:

                                                                • 2600


                                                                2 Fiend monsters with the same Attribute If this card is Fusion Summoned: You can send 1 Fiend monster from your Deck to the GY. If this card is in your GY: You can banish 2 Level 6 or higher Fiend monsters with the same Attribute as each other from your GY, except "Aerial Eater"; Special Summon this card. You can only use each effect of "Aerial Eater" once per turn.


                                                                1 cardAzamina Ilia Silvia 1 cardAzamina Ilia Silvia
                                                                Azamina Ilia Silvia
                                                                DARK 6
                                                                Azamina Ilia Silvia
                                                                • ATK:

                                                                • 1900

                                                                • DEF:

                                                                • 1500


                                                                1 Illusion monster + 1 LIGHT Spellcaster monster Any battle damage your "Azamina" monsters, except "Azamina Ilia Silvia", inflicts to your opponent is doubled. You can only use each of the following effects of "Azamina Ilia Silvia" once per turn. When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Trap from your Deck to your hand.


                                                                1 cardAzamina Mu Rcielago 1 cardAzamina Mu Rcielago
                                                                Azamina Mu Rcielago
                                                                DARK 6
                                                                Azamina Mu Rcielago
                                                                • ATK:

                                                                • 2000

                                                                • DEF:

                                                                • 2400


                                                                1 Illusion monster + 1 LIGHT Spellcaster monster Monsters your opponent controls lose 500 ATK/DEF for each "Azamina" monster you control. You can only use each of the following effects of "Azamina Mu Rcielago" once per turn. If this card is Fusion Summoned: You can add 1 "Azamina" or "Sinful Spoils" card from your Deck to your hand. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Spell from your Deck to your hand.


                                                                1 cardFiendsmith's Desirae 1 cardFiendsmith's Desirae
                                                                Fiendsmith's Desirae
                                                                LIGHT 9
                                                                Fiendsmith's Desirae
                                                                • ATK:

                                                                • 2800

                                                                • DEF:

                                                                • 2400


                                                                "Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.


                                                                1 cardFiendsmith's Lacrima
                                                                1 cardFiendsmith's Lacrima
                                                                Fiendsmith's Lacrima
                                                                LIGHT 6
                                                                Fiendsmith's Lacrima
                                                                • ATK:

                                                                • 2400

                                                                • DEF:

                                                                • 2400


                                                                2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.


                                                                1 cardA Bao A Qu, the Lightless Shadow 1 cardA Bao A Qu, the Lightless Shadow
                                                                A Bao A Qu, the Lightless Shadow
                                                                DARK
                                                                A Bao A Qu, the Lightless Shadow
                                                                • ATK:

                                                                • 2800

                                                                • LINK-4

                                                                Link Arrow:

                                                                Left

                                                                Right

                                                                Bottom-Left

                                                                Bottom-Right


                                                                2+ monsters, including a Fiend monster During the Main Phase (Quick Effect): You can discard 1 card, then activate 1 of these effects; ● Destroy 1 card on the field. ● Banish this card (until the End Phase), and if you do, Special Summon 1 LIGHT or DARK monster from your GY. During your Standby Phase: You can draw cards equal to the number of different Monster Types in your GY, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. You can only use each effect of "A Bao A Qu, the Lightless Shadow" once per turn.


                                                                1 cardFiendsmith's Agnumday 1 cardFiendsmith's Agnumday
                                                                Fiendsmith's Agnumday
                                                                LIGHT
                                                                Fiendsmith's Agnumday
                                                                • ATK:

                                                                • 1800

                                                                • LINK-3

                                                                Link Arrow:

                                                                Top

                                                                Bottom-Left

                                                                Bottom-Right


                                                                2+ monsters, including a LIGHT Fiend monster Once per turn (Quick Effect): You can target 1 LIGHT non-Link Fiend monster in your GY; Special Summon it, and if you do, equip this card you control to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to the total Link Rating of Link Monsters equipped to it x 600. ● If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                                                1 cardFiendsmith's Requiem 1 cardFiendsmith's Requiem
                                                                Fiendsmith's Requiem
                                                                LIGHT
                                                                Fiendsmith's Requiem
                                                                • ATK:

                                                                • 600

                                                                • LINK-1

                                                                Link Arrow:

                                                                Bottom


                                                                1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


                                                                1 cardFiendsmith's Sequence 1 cardFiendsmith's Sequence
                                                                Fiendsmith's Sequence
                                                                LIGHT
                                                                Fiendsmith's Sequence
                                                                • ATK:

                                                                • 1200

                                                                • LINK-2

                                                                Link Arrow:

                                                                Bottom-Left

                                                                Bottom-Right


                                                                2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


                                                                1 cardMagical Musket Mastermind Caspar 1 cardMagical Musket Mastermind Caspar
                                                                Magical Musket Mastermind Caspar
                                                                LIGHT
                                                                Magical Musket Mastermind Caspar
                                                                • ATK:

                                                                • 2000

                                                                • LINK-2

                                                                Link Arrow:

                                                                Top

                                                                Bottom


                                                                2 monsters, including a LIGHT Fiend monster If this card is Link Summoned: You can take 2 "Magical Musket" cards from your hand and/or Deck, including a monster, Special Summon 1 of those monsters, and Set the other card to your opponent's field. You can only use this effect of "Magical Musket Mastermind Caspar" once per turn. During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand.


                                                                1 cardMagical Musketeer Max 1 cardMagical Musketeer Max
                                                                Magical Musketeer Max
                                                                LIGHT
                                                                Magical Musketeer Max
                                                                • ATK:

                                                                • 1000

                                                                • LINK-1

                                                                Link Arrow:

                                                                Bottom


                                                                1 Level 8 or lower "Magical Musket" monster If this card is Link Summoned: You can activate 1 of these effects; ● Add "Magical Musket" Spells/Traps with different names from your Deck to your hand, up to the number of monsters your opponent controls. ● Special Summon "Magical Musket" monsters with different names from your Deck, up to the number of Spells/Traps your opponent controls. You can only use this effect of "Magical Musketeer Max" once per turn. During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand.


                                                                1 cardUnchained Soul Lord of Yama 1 cardUnchained Soul Lord of Yama
                                                                Unchained Soul Lord of Yama
                                                                DARK
                                                                Unchained Soul Lord of Yama
                                                                • ATK:

                                                                • 2000

                                                                • LINK-2

                                                                Link Arrow:

                                                                Bottom-Left

                                                                Bottom-Right


                                                                2 Fiend monsters If this card is Special Summoned: You can add 1 "Unchained" monster from your Deck or GY to your hand. If a card(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 Fiend monster from your hand or GY, then you can destroy 1 card you control. You can only use each effect of "Unchained Soul Lord of Yama" once per turn.


                                                                1 cardUnchained Soul of Rage 1 cardUnchained Soul of Rage
                                                                Unchained Soul of Rage
                                                                DARK
                                                                Unchained Soul of Rage
                                                                • ATK:

                                                                • 1800

                                                                • LINK-2

                                                                Link Arrow:

                                                                Top

                                                                Bottom


                                                                2 monsters including an "Unchained Soul" monster During your opponent's Main Phase (Quick Effect): You can target 1 face-up Special Summoned monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except "Unchained Soul of Rage", by using only that opponent's monster and this card you control as material. If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except "Unchained Soul of Rage"; add it to your hand. You can only use each effect of "Unchained Soul of Rage" once per turn.


                                                                1 cardUnchained Soul Rage Abominator 1 cardUnchained Soul Rage Abominator
                                                                Unchained Soul Rage Abominator
                                                                DARK
                                                                Unchained Soul Rage Abominator
                                                                • ATK:

                                                                • 2100

                                                                • LINK-3

                                                                Link Arrow:

                                                                Left

                                                                Right

                                                                Bottom


                                                                2+ monsters, including a Fiend monster If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can target 1 of them; destroy 1 Fiend monster you control, and if you do, negate the targeted monster's effects until the end of this turn. When a monster effect is activated on the field and you control a Link-4 or higher "Unchained" Link Monster (Quick Effect): You can banish this card from your GY; destroy the monster that activated that effect. You can only use each effect of "Unchained Soul Rage Abominator" once per turn.


                                                                1 cardD/D/D Wave High King Caesar 1 cardD/D/D Wave High King Caesar
                                                                D/D/D Wave High King Caesar
                                                                WATER
                                                                D/D/D Wave High King Caesar
                                                                • ATK:

                                                                • 2800

                                                                • DEF:

                                                                • 1800


                                                                2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.


                                                                ocg
                                                                Magical Musket
                                                                5







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